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Active vision refers to a camera system which is actuated. This is
an optional strategy for conventional computer vision, since the
engineering problems associated with acutation are generally not
worth the trouble. However, for space-variant systems, actuation is
not optional: the existence of a dedicated high resolution (foveal)
regions in the sensor is pointless without the ability to control
the direction of view of the camera.
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All higher vertebrate vision systems use space-variant
active vision (SVAV). At the present time, few computer visions
have made this transition. One reason is that active vision requires
solution of a much wider range of engineering and algorithmic
problems than conventional space-invariant passive vision systems
(SIPV's).
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For example, miniatured
video cameras are desirable to exploit the inherent size and
power savings provided by active vision.
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Continuing in this thread, it has historically been a difficult and
largely unsolved problem to provide high speed, high accuracy camera
actuation in a small, power efficient package, although one solution
has been designed and constructed, the spherical
pointing motor, which is capable of
saccades at 1500 deg/sec with 10 arc minute accuracy and target acquisition and smooth tracking. The
design of attentional
algorithms, which are required to "point" the camera, is largely
unsolved.
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![ATTEMPTED CMOS FOVEAL VLSI SENSOR [foveal CMOS VLSI sensor]](./foveal_cmos.gif) |
Several other technical obstacles are the general difficulty of
providing space-variant image sensors, and development of algorithms
for early vision and classification that function in a space-variant
environment.
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![LEO'S SPACE-VARIANT WILD KINGDOM [space-variant wild kingdom]](./wildkingdom.jpg) |
The transition from SIPV to SVAV
occured with the rise of the higher vertebrates roughly 200 million
years ago. It is expected that a similar transition will finally
occur in computer vision within the next few decades.
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